In League of Legends, a champion's range is a critical attribute, influencing their playstyle and effectiveness. This article examines the top 10 champions with the longest ranges, focusing on their basic attack ranges and highlighting key abilities that extend their reach.
1. Caitlyn (650 Range)
Caitlyn, with her impressive 650 range, dominates the laning phase by poking from a safe distance. This range advantage lets her control trades and apply consistent pressure. Her Q – Piltover Peacemaker fires a shot up to 1250 units, and her ultimate, Ace in the Hole, targets enemies from 2000/2500/3000 units based on its level, ideal for sniping low-health foes attempting to escape.
Aphelios reaches a 650-unit range when wielding Calibrum, his sniper weapon, giving him poke potential on par with Caitlyn. His R – Moonlight Vigil has a 1300-unit range, which when combined with Calibrum, lets him deal significant damage from a distance, providing both poke and finishing power in team fights.
Senna’s base range is 600, but it scales with her passive, Absolution, allowing her to gain range throughout the game, often exceeding 700 units. This extended range helps her safely poke and heal allies with Q – Piercing Darkness at 600 units. Her R – Dawning Shadow has global reach, letting her shield allies and damage enemies across the map.
Tristana starts at 525 range, which scales with each level, reaching up to 661 at level 18. This range growth makes her a late-game powerhouse, able to maintain distance in team fights. W – Rocket Jump gives her 900 units of mobility, and E – Explosive Charge with a 900 range helps her engage from afar. Her R – Buster Shot lets her knock back enemies within 550 units, offering additional safety.
Ashe has a consistent 600-unit basic attack range, allowing her to poke and apply her passive slows from a distance. Her W – Volley fires arrows in a 1200-unit cone, keeping her safe while harassing enemies. R – Enchanted Crystal Arrow is a global ability, allowing Ashe to initiate fights or assist teammates from anywhere on the map.
Varus has a solid 575 range, which he uses to maintain distance and poke. His Q – Piercing Arrow charges up to reach 1625 units, giving him one of the longest poke abilities among ADCs. His R – Chain of Corruption at 1075 units can root multiple enemies, controlling fights from a safe distance.
Kog'Maw’s base range of 500 can increase to 710 when activating W – Bio-Arcane Barrage. This temporary range boost turns him into an artillery-like threat in skirmishes. His R – Living Artillery scales from 1200 to 1800 units, allowing him to snipe low-health targets and maintain pressure in fights.
Jhin’s basic attack range of 550 is supplemented by his long-range abilities. W – Deadly Flourish roots marked enemies from 3000 units away, making him a sniper from afar. His R – Curtain Call has a 3500-unit range, allowing him to impact fights by slowing and damaging enemies from well outside typical ADC range.
Xerath’s 525 range is compensated by his extreme ability reach. Q – Arcanopulse reaches 1400 units when fully charged, making him a reliable long-range mage. His R – Rite of the Arcane has a massive 5000-unit range, letting him bombard enemies from afar, covering wide areas in fights.
Ziggs has a standard 525 range but shines with his long-range abilities. Q – Bouncing Bomb can reach up to 1400 units, making him a great choice for extended poke. His R – Mega Inferno Bomb has an impressive 5300-unit range, allowing him to influence fights or clear waves from across the map.